INTD 318W03VPC DUE TODAY

Design
methodologies.

AND THE MAP NOBODY MADEMON 28 SEP 2026

Prep: the volunteered venture agreed at the end of W02; the journey-map prompt rehearsed on the model in use; tables seeded from the W02 register; primers printed; wall space and tape for about 18 maps.

First CM-owned session. It sits between W02 (agentic research) and W04 (customer discovery), both Ryan’s. The session produces two artifacts students will use in W04.

Canvas in. Then one sentence each.

HAND IT IN
Value Proposition Canvas, 10% of the course. Submit it on Moodle before the end of today’s session.
ROUND THE ROOM
One sentence. The riskiest assumption on your canvas. Not the venture, the assumption.
NINETY SECONDS EACH, MAX
If you need a paragraph, the assumption is not named yet.

Keep this to assumptions, not pitches. The question is narrow: what on this canvas would sink the venture if it turned out to be false. Stop anyone who starts describing the product.

Write the assumptions down. Several will reappear in the pin-up at 5:45, and naming that back to a student shows the session has a through-line.

Everything on your
canvas is a claim
until it isn’t. →

TODAY YOU BUILD TWO INSTRUMENTS FOR TESTING THEM

The bridge out of the standup. The VPC describes one customer and one set of jobs. Today’s two artifacts ask who else is in this and when exactly does it hurt. Say that once and move on.

INPUT · 15 MIN

Methods are
instruments.

Fifteen minutes. Instructor talk for the session totals thirty minutes across two blocks, well under the fifty-minute cap that protects the studio blocks.

A method is a question-asking device.

NOT A DELIVERABLE
If you cannot say what question it answers, do not run it. A journey map that answers nothing is a poster.
ONE ARTIFACT, ONE QUESTION
Stakeholder map: who else is in this. Journey map: when exactly does it hurt. Neither question is on your canvas.
THE TEST
A method is finished when you can say something you could not say before. Not when the artboard looks resolved.

Most of this room can make a polished journey map and has never used one to make a decision. Say so directly and without judgement. For most students it has been a training artifact, not a working one.

Four methods. That is the whole course.

STAKEHOLDER MAP · TODAYJOURNEY MAP · TODAYUSER FLOW · W06USABILITY PROTOCOL · W09
USER FLOW WAITS FOR W06
You will get it in rapid prototyping, when you are building the thing it describes. Taught a month early it becomes a ritual.
SERVICE BLUEPRINT IS OUT
It assumes an organisation with backstage staff. You are one person with a prototype, so the whole left-hand column would be fiction.
EMPATHY MAP IS OUT
It overlaps the canvas’s customer-jobs panel almost entirely. Running both in a fortnight teaches that methods are interchangeable paperwork.

Naming the two methods that are out matters. A method can be real and still not be useful this term. Students who have made empathy maps before should hear why it is absent, or they will assume it was forgotten.

Every artifact carries its evidence, or it is decoration.

CITE IT
The interview, the observation, the number. Which one, from where. A first name and a date is enough.
OR MARK IT
Write [assumption] in the cell. This is fully acceptable and costs you nothing.
UNMARKED GUESSES ARE THE FAILURE
Not the guessing. The not saying. A map where you cannot tell the two apart cannot be tested, and untestable work is what this course marks down.

Repeat the second row. Students hide assumptions because they read them as weakness. A map that is 80% [assumption] and honest about it is better than one with hidden guesses.

This is the design-axis version of the Evidence Handling criterion, which appears on every instrument in the course.

SET-PIECE · 15 MIN

Watch this.

The fifteen minutes that has to land. A direct port of 317’s fabrication demo, moved onto the design axis, where it bites a room full of designers.

Rehearse it beforehand on the model you will use. If it hedges or asks for research first, find that out in rehearsal, not in the room.

Live. One prompt.

Produce a customer journey map for someone considering [the volunteered venture]. Five stages, with emotions and pain points at each.

Read the whole thing out. Stage names, emotional arc, pain points. All of it.

Read it slowly and straight. No editorialising. It will be immediate, complete and plausible: stage names that sound right, an arc that tracks, pain points that sound like things a person would say.

It will look like four hours of workshop output. The room nodding along is the setup.

Where did any of that come from?

Now the student whose venture it is reads out one thing they actually heard in W02. One sentence, from a real person. Put the two side by side and leave them there.

Do not narrate the comparison. Let the room look.

Whatever the model did, whether it invented the arc, hedged, or produced something generic, describe what actually happened rather than a pre-scripted punchline.

The student’s one real sentence will be smaller, messier and more specific than anything on screen. That contrast is the point of the fifteen minutes.

It didn’t guess.
It produced the shape
of a journey map. →

THE SHAPE IS REAL. THAT IS WHY IT CONVINCES

The full line: “It didn’t guess. It produced the shape of a journey map, and the shape is real. That is why it is convincing. What is missing is the only part that was ever yours: the evidence. Your job is the substance. With that in place the tool becomes genuinely useful, and you will see that in about an hour.”

Do not let this become an anti-AI moment. The studio block is the payoff: the same model, pointed at their real material, doing work they could not do as fast alone. Deliver both halves, or the term tips into cynicism.

This session’s instance of the frame.

THE LIFT

Clustering twenty interview fragments into candidate stages, fast. Proposing stakeholders you had not considered. Second and third passes better than your first.

THE LIE

It fabricates the emotional arc, the most persuasive part of the map. It also collapses the payer into the user almost every time, because most of its training data does.

THE CATCH

You know who actually pays. You know which stages you have evidence for. Ninety seconds of your attention, and it is the thing being graded.

Named in W01, in use all term. Say plainly that it applies to model output only. Evidence students gathered themselves needs no Lie column. An interview they ran is not a source to be audited this way.

Keep it separate from Ryan’s 4-Risks. 4-Risks is about your venture. Lift/Lie/Catch is about your sources. Neither nests under the other.

INPUT · 15 MIN

Who else
is in this?

Payer, user, changer. Frequently three people.

THE PAYER
Whose budget it comes out of. Has never once been asked to enjoy it.
THE USER
Who touches the thing. Usually the only one on your canvas, because they are the one you interviewed.
THE CHANGER
Who has to do something new for this to function at all, and who was not consulted about that.
THE CONFLATION
Designing for whichever one you happened to interview is the default failure, and it is invisible from inside the canvas. This artifact surfaces it before W04.

Draw a real example from the room rather than supplying one. Ask whose venture has a payer who is not the user. Two hands will go up and one of them will be surprised.

Two more questions the map has to answer.

WHO LOSES IF THIS WORKS
Every venture displaces something. A budget line, a job, a habit, an incumbent. Name it. “Nobody” means you have not looked.
WHO HAS TO DO SOMETHING NEW
And what would actually make them do it. Not what would be reasonable of them. What would make them.
DRAW THE RELATIONSHIPS, NOT JUST THE PEOPLE
A list of stakeholders is a cast. A map is who pays whom, who answers to whom, and who can say no.

“Who loses” is the row that produces useful discomfort. Ventures in this room routinely displace the people they describe as beneficiaries, and the map is where that becomes visible.

Break.
Ten minutes.

BACK AT 4:35HAVE YOUR W02 RESEARCH OPEN WHEN YOU SIT DOWN

Say the second chip out loud. The studio blocks run on the students’ own material, and the first five minutes are lost if eighteen people start hunting for files at 4:35.

STUDIO · 35 MIN

Stakeholder
map.

Ten minutes of peer micro-teach, twenty-five of build. Tables are seating, not units of work. Every student makes their own map for their own venture.

Five minutes. Whoever has made one, teach it.

AT YOUR TABLE
One person explains what a stakeholder map is and how they have used one. Five minutes, no slides, no theory.
THE REST OF YOU ASK
Experience in this room is uneven, not absent. Some of you have made twenty of these. Some none. Both are normal.
IF YOU WANT IT ON PAPER
The one-page primer is on Moodle.

Tables are seeded from the W02 register, with at least one experienced student per table per artifact. If a table has nobody, hand them the primer and check back after four minutes.

Do not teach the artifact from zero yourself. That is what the ten minutes and the primer are for. Teaching it from the front punishes everyone who already knows it.

Twenty-five minutes. Your own material.

EVERYONE WHO TOUCHES IT
Not just the customer. Payer, user, changer, and whoever loses.
MARK THE THREE ROLES
If one person holds two of them, say so. That is a finding, not a shortcut.
CITE OR MARK
Every node either names where it came from or reads [assumption]. No exceptions.
USE THE MODEL, WITH YOUR MATERIAL IN THE PROMPT
Paste in your W02 research and ask it who you have missed. Then check what it hands back against the rule above.
THE ONE YOU ADDED WHILE MAKING IT
Circle it. That node is what the artifact was for.

This is the payoff to the set-piece: the same model, their real material, now useful. Walk the room and point that out to two or three people by name.

Watch for maps with one node. That student is designing for whoever they interviewed and has not noticed yet. This is why the artifact comes before W04.

STUDIO · 35 MIN

Journey
map.

Same again. Five minutes, at your table.

WHOEVER HAS MADE ONE
Explain it. What the stages are, where the emotions go, what you did with it afterwards.
THE QUESTION IT ANSWERS
Your canvas has a pains column, which is a list. A journey map turns that list into a sequence, and a sequence has a worst moment.
PRIMER ON MOODLE
Same as before.

The middle row is the one line of teaching in this block. Say it yourself if the micro-teach does not produce it. Locating the worst moment is what turns a canvas into a design brief.

Twenty-five minutes. Mark the worst moment.

STAGES FROM YOUR EVIDENCE
Five is a convention, not a rule. Use as many as your material supports and no more.
THE ARC IS THE PART THAT LIES
You watched a model invent one an hour ago. Yours comes from something somebody said, or it reads [assumption].
ONE MOMENT, MARKED
The worst one. Not the busiest stage, not the most complicated. The one where the person considers giving up.
THAT MARK IS NEXT WEEK’S WORK
You will test it in W04. Mark it accordingly.

Third row, watch the wording. Students mark the stage with the most boxes on it. The worst moment is emotional, not operational, and it is often in a stage that looks quiet on paper.

Give a two-minute warning at 5:43. The pin-up needs the full thirty.

CLOSE · 30 MIN

Pin up.
In threes.

What did the map make visible that the canvas didn’t?

THREES, ON THE WALL
Both maps up. Two minutes each to answer the question above. Not a presentation of your venture.
THE HONEST ANSWERS
“There’s a person I hadn’t drawn.” “The payer isn’t the user.” “Most of my map is [assumption].” All three are good outcomes.
“NOTHING” IS AN ANSWER TOO
If the map told you nothing new, say so. Then we look at whether the method was wrong or the evidence was thin. Usually the second.

Eighteen students, six groups of three, thirty minutes including the handoff. Keep the two-minute limit firm or the last two groups get nothing.

Listen for the riskiest assumptions from the 3:25 standup coming back. Naming that out loud makes the session read as one argument rather than two workshops.

The handoff. Say it in these words.

“The worst moment you just marked is what you test next week. If you marked it from evidence, you have a question. If you marked it from a guess, you have a better question. Bring the map.”

W04 is customer discovery, and it is Ryan’s. This sentence is the seam between the design axis and the business axis. Say it in these words so the two halves read as one course.

6:10, not 6:14. This is the sentence the session exists to earn. Do not deliver it over the sound of eighteen people packing up.

Go and test
the worst moment. →

W04 · MON 5 OCTCUSTOMER DISCOVERY · BRING BOTH MAPS

Confirm the VPC is submitted on Moodle before students leave.

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